History". For Gwent! For yakіst! For a healthy mind! "Vorozhnech's Bloodline: Widmak

I don't want to write about "Blood witches". Not hostile to KKI, I respect them. take care of my "chuykoy". Zreshtoy, just think about it: "Blood witch" spinoff spinoff. Syn "Gwent", who, at his own hand, was born less than the popularity of the third "Vidmaka".

Self-supporting role play, in which way the whole fight is based on the rules of "Gwent"? Rozum will not report what can be wrong! Aje "Gwent" is so garni and popular (without an image, CD PROJECT Red), so that the retailers went for a major reworking of the concept itself, in order to increase at least a little bit of competitiveness. Skepticism appears as if by itself.

I, needless to say, not for nothing.

Rivian kin

My colleague Lev Levin, in his preview, called "Krovna vorozhnecha" a classic role play, but I don't call it right. The CD PROJEKT RED experiment cannot be fit into a single genre within a single framework. That one is not necessary. How did you play, let's say, at The Banner Saga or Pyre, then miraculously understand about what to go. "Blood witch" is such a hybrid. A hybrid of visual novels, strategies and, in this way, updated Gwent.

The retailer itself positions its child as an independent project, but the reference meta of "Blood Witch" can be seen from a mile away - you can get a new audience to "Gwent". Output Assignment Release "Return Home"- a global update, like shoveling "Gwent" mayzhe to the point of unknowing. And "Krovna Vorozhnecha" is a small part of the article and can be launched without interruption from the first client.



At the great gilded screens, as if it were necessary to shukat on the cards, lie ... "buns" for "Gwent". First and foremost cross-promotion, but cover-up: nothing bad for Mevy there are no screenshots

A thought about those who (essentially) "promo" for not the most popular card games will be as big and serious as possible, maybe a little bad. Rosemary. For me, for example, she jarred visibly. But you can't help but watch CD Projekt Red. In the world of that, like a gras grew in expansions and ambitions, the retailers did not begin to look cool, to squeeze it into the Gvinta client. Navpaki: the Poles did not change their minds on dribnitsy, but they did not go to compromise for the sake of high comfort. It is far from a leather retailer to be known for such risks, if there is a need for a release about the release of not the first importance.


Deyakі characters, like in books and games did not add a lot of time, in "Blood Witch" they directly tell. Axis to you and bring the work of "History" in a permanent format

To that "Krovna vorozhnecha" and does not look more than a dovazhkoy to the already known IP. To that, they don’t look cheap, but “other row”. Pid independence The studio, calling for everything, passed on to the project those who did not go to great lengths - and did not deceive. The whole “Krovna vorozhnech” draws on its own, which has long become the trademark of the authors of “Vidmak”: aesthetics, presentation of that text.

Fairy tale for nothing

I don’t know why, but I don’t know why I didn’t check for a bad story. And as a result, the zavdyaki youmu "Krovna vorozhnecha" did not mark my hour. Queen Mewy's campaign at another Nilfgaardian war revolves around the old novel "Sagas about the witch", "Volodarkoy lake", - moreover, like under the feet, and in the spirit. Meva, like a bookish Geralt, sticks with, it was given, with a non-searchable problem and virusha in the pokhіd, to get on your back as the most allies and give credit to the Nilfgaardian occupants. And on the way, zrozumіlo, zustrichaє new party members and solve the problems of the local population.


Mevi's companions are superficial, but charismatic all the way to the top. I want to chat with them fast, but, unfortunately, their replies are not so rich, as I would like to

By itself, the scenario is simple, like a club, but there was no bigger view. You don’t know of any name-calling plot twists in “Blood Witch” (although, I know, a sprig of times won me over), because the story is added not by its twists, but by imagery and coloring – by Pan Sapkowski’s favorite instruments. The rozrobniks voted not on the end point of the way, but on the very road, having stuffed such a modest closing (beyond the worlds of "Vidmak") with a world of dribblings, personalities, situations and uneasy dilemmas.

To that, even though I knew how everything would end, follow him, what is seen on the screen, all the same, it was clucking. At the bottom, it’s ilusory, ale sens, vaga - all the way to the efforts of screenwriters. Vіysko Mevi skin sprat khvilin is squandered in a dressing room, and I want to bi yak loving Geralt not Choose from two evils, Meve, for the binding of the monarch, choose to come fast. Starve your soldiers and enclose the villagers without that, what have they endured? In fact, to instigate a military evil and give Nilfgaard a victory? Chi poturati one of the party members, just schob vin not pishov get out?



Peace-loving troll ta yogo "gift". There are a couple of similar situations, but all of them break through on cm

Surely, all decisions have consequences. Other mittievs, other citations, ale (mostly) insignificant. Have you looked at the elf, whom the tramps beat on the Moscow square? Surprise, they beat them for a reason - the elf was a spy of the Scoia'tael. now I will pay for your kindness by destroying a part of the soldiers. Well, it’s true, the price can’t be identified for the development of the plot. Just an injection at your back, so that they know why a pound is dashing. Ale navit such little shots of vistacha, to get bored with the situation and think about decisions for an hour for 10-15 quills.


An important detail: all the dialogues have been voiced. The localization is not ideal, but it does help to change the podia - some kind of Opovіdach, like, for example, in Divinity: Original Sin 2

I can compliment native designers with compliments without interruption, but in two words I can describe “Blood Witch” as follows: available and reception. Nothing bad. You’ve been roused so that you’ve poured into the current, not zagali, you’re chokingly reading a book about the third year of the night. It won't take long, zavdyaki miraculous visual design and soundtrack. Nachebto th simply, but with vitrimanim gusto, with style. I, based on the lack of supply: so, the story tells about the "Vidmak". Ale, not with characters in a big way, but rather with a mood. manner.

Three hundred cards

Dosi I didn't say anything about the gameplay, so there's practically nothing to say about it. Kozhen іz pyati akіv іv plot razgortaєєєєєєєєєє on okremіy kartі: Liria, Aedirn, Mahakam, Angren and Rіvіya. The stench is miraculously painted, but there is nothing to work on them. The structure of the assets is one and the same: start in one corner of the card and march to the next one, until the game is punished by dialogue.


Pokhіdny tabir will be enriched with functions and new designations, but the sense in the new is not too rich. Pumping is rudimentary: know yourself, improve your life, so you can put more pumped cards into the deck

Formally, you can complete the scope, but in fact, you can’t do it. It’s not the king’s right - through the mud shastati: just pay a penny to the roses, and the stench will indicate on the map all the cіkavі mіstsya for you. It's too much to reach them. In other words, transferring on the global map can be easily replaced with this animation in about I'm on the march, a la The Banner Saga, and I wouldn't waste anything. Navpaki, without isometrics, artists would have had more space for creativity.

Ale and the devil with him. Znevira march-kidka fires exactly two speeches: beautiful plot scenes and ... "Gvint". І axis itself with it, with the main (by design) point of the agenda, Grie has great problems.


Gra, softly seeming, do not fool around with layout and clarity of information

The essence of the paramount greatness of the wells of budding іgor, regardless of mechanical thinness, is unchangeable: take a good deck and rewrite it, how will you show yourself in action. The affiliation to the genre is revealed by the process of the party itself, and by everything that is ahead. In front. What is the correct way to add synergy? Chi spratyuє won? What did you think about the most obvious "counters"? How to reselect the deck after a deafening blow, so as not to step on the same rake again?

If you look at the "Blood Witch" at a glance, like the ambassador of the great "Gwent", you will fail miserably. For the idea, to win the audience, it would be small to show all the insipid aspects of the mechanics. The diversity of strategies and available tactics, the uniquely cunning interplay of cards, luck, excitement, rage! Ale, there is nothing.


The field is different looking navantazhenim and the same tactful information, but it's all fiction. Zmusi yoga with stronger units, and victory in the gut. No tricks or tricks

The list of chips, obviously, says “more than 250 cards”, but don’t be fooled: to you in the hands of a distance from the strength of the third from them. Everything else is in the hands of II-blanks. In the middle of the available cards, there are non-binding copies, but you can’t think about it for a while. Naskіlki b vy not magalis, at the exit you have all the same vide one and the same aggro deck. And that means that any actual factual diversity is only more apparent.

In such a time, maybe, the opponents are constantly throwing surprises at the battles, and you need to know with small forces to get to the skin? Unfortunately, no. Monsters, scoia'taeli and nilfgaardz behave approximately the same way and do not throw any good viklik. For 18 years of passage, I realized the need to re-select the deck of two, and insult me ​​- on the bottoms with barefoot. And then solving the problem is not a major revision of tactics, but to the distant literally one or two cards.



How far the technology went! Your Hearthstone now and here and there show!

Ale is the master of the studio - puzzles. Particular battles from a given deck and minds, such a shah task for a rozumіnnya mechanic. Although the battles call for nudity, then puzzles, on the other hand, regularly throw up new ones. The stench itself will show the correct flexibility of the Gwent mechanics and prove that the building engine can generate difficult situations without victorious with hundreds of cards. Deyakі їх tied to mathematics, інші - to the positioning of cards. Ale, make the solution painfully simple. I felt like an idiot if I could solve one of these puzzles, showing only the screen of the wheel. It was wonderful.

Too bad it's not enough.

"Blood Witch" is creating a precedent in the industry. CD PROJEKT RED deserves to be praised for those who didn't "upgrade" the single to the old IP Abiyak, but went up to the right extent. Prote yourself binding to "Gwent" and create an internal conflict, which tears the game apart.

Too few cards and “Gwent” for yoga hardcore fans, but at the same time it’s too late rich"necessary cards" for those who come for history. And for that game, in principle, it’s hard to recommend to anyone. Especially looking at the colossal (in my opinion) price list for 1000 rubles.

"Blood Witch" is probably no better for you to play in "Gwent", but for a typical "witchy" plot, it's out there for sure. And tse small, but still successful.

Blood Witch: Widmak. History Already available for front-loading via GOG Galaxy! If you've made a front booking, you can start a front engagement right now with the help of the GOG Galaxy client. and fix the installation of gr Krovna Vorozhnecha: Witch. History. The group will be able to start playing as soon as it leaves on the 23rd of July.

*** ***


Blood witch: Witch!- this is a single role play, which is how you see it in the world of "Vidmak". Grab a tricky plot, doslіdzhennya, unique puzzles and card battles. The PC version is exclusive to the site. retelling the epic story of Mevi, the warrior queen of Liria and Rivia. The imminent threat of Nilfgaard's invasion zmushuє її re-step on the stitch of war and go through the gloomy path avenge that ruin. Explore in the grandiose weather, intriguing stories from the creators of the most memorable moments in the game "The Witcher 3: Wild Poluvannya". Pick up an army and take part in greedy battles based on famous mechanics. avenge miracles no-cost bonuses, including official soundtrack, digital artbook, free kegs, titles and avatars for Gwent. "Krovna vorozhnecha" will be released on PC 23 Zhovtnya.

If robish "Gvint", but I still want to go out "Vidmak"

Igromania https://www.site/ https://www.site/

In retail

Rick to that CD Project Red announced a story campaign for "Gwent" under the name Gwent: Thronebreaker - otherwise, in the Russian version, "Gwent: Blood Witch". However, the concept of the project was radically changed in the course of time. For the beginning of the word "Gwent" there is no more here - now it is called “Blood witch: Widmak. History"(apparently, Thronebreaker: The Witcher Tales) and come out as an absolutely independent product, and only in stores GOG. I saw the head office of the Polish studio and realized what the legendary retailers will tell us once and for all.


"Blood witch" - until then, change the concept

Wish it was better

Something like this happened to that Uncharted: The Lost Legacy. IN Naughty Dog everything they wanted, so that they could calmly add to Uncharted 4: A Thief's End, And as a result, they walked so much that it was the second half of the second half for the fourth part. Back to back CD PROJEKT RED also picked up a "just" story campaign for "Gwent": better for everything, they wanted to get to the Grim quietly, who passed the third "Vidmaka" not for the sake of card battles, but still for the sake of history. But there were more and more good ideas, and within the framework of Gwent, the plot became too tight.

So now stinks of an independent project for thirty years of gameplay, and yogo subtitle to avenge until you hit it. "Witch. History”, where it is clearer: if there are good sales, there will be more games for you. It's true, perhaps, the showmen of the "Blood Witch" itself are not as important as the number of new coristuvachi, who can be won to "Gwent". Tim is bigger, so soon global gameplay changes will be checked on the new one, some of them, sing-songly, are connected with it, like yogo win in this project.



We have a check for more than seventy-five additional quests, twenty options for the selected quests and more dialogue rows, lower for the additional "Kam'yanі sertsya" for the third "Vidmak". And the smut, everything is translated and re-voiced in twelve language, including Russian!

The plot line did not change on the format view. We sing for Meva, the queen of Liria and Rivia, - she appeared on the sides of the Saga of the Witch, but Andrzej Sapkowski reportedly did not mention her share. So, anyway, the army of Nilfgaard is attacking the cob of green on the earth, and our commanders will lead Meva to victory in a crooked conflict. In books, these books are called the Other Pivnichnaya war, or the Other war from Nilfgaard - the fourth and forthcoming volumes of the original saga itself on the її aphrase.

Since then, at the time of the start of the gris Ciri biga here I’m empty of Korat and it’s not enough to start to take care of your own life; Geralt at the Brokilon fox went to the beat with Vilgeforts; and Yennefer and Trіss will be moving at the warehouse of the well-lit Lodge of enchanters (or, in the words of Yennefer, “the international female republic”). Prote rozrobniki do not include, that in the course of their mandrіvok Meva, it is possible, zustrіne someone from the quiet, who was worthy of graves for the main witch trilogy.

Lootboxy! Oh no, check it out...

Regardless of the next link with books, Andrzej Sapkowski did not practice as a consultant on The Blood Witch. But the Poles themselves have already adopted this world for two decades of work on the series.

Rozpodіl pracі

The gameplay in front of us is a classic role-playing game with isometry, extended locations and a lot of dialogues and plot choices. The only global authority is in the combat system, which is based on the rules of gwent.

In addition, in view of rich projects in the RPG genre, here you can see three independent warehouses: expensive, cheap tabir and battles - plus a dialogue system. All of the components of the flooring are independent, so that the skin of them can be wet on the gaming screen.

And then they shot me through the hole?

The plot is presented in a day-to-day bookish style: with textual vignettes, illustrations and voice-over. For some reason, the retailers seriously thought of turning the game into pure D&D-dosvid, but at the last moment they scammed. And the axis of the dialogues in the grі animovanі - as usual, richly from them far-reaching (or not far away) traces, and deyakі vіdpovіdі vіdkriyut (or close) qіlі bіchnі hіlki. Zagalom, lovers of change will be satisfied.

On the map, we see the world as Mevi's avatar (actually, under him, he is infected with infection and її viysko, radniks and others). We walk around the villages, joining with misters and powerful companions, looking for resources for pumping: pennies, a tree and recruits.





Mevi's way to lie through five map-kingdoms, you will spend five or six years at the skin z. Tse Liriya, Riviya, Mahakam, Angren and Aedirn. In the games we saw only the rest - at "King in the Queens"

From the map of the world, you can switch to the screen of a camp of a camp - here the gameplay brings up thoughts more about the local simulator. Every day, go out to the soul of what was in Ni no Kuni II: Revenant Kingdom: skin budding in the camp gives access to better, brown or on the battlefield (for example, new maps of corrals), or in more expensive ones (for example, bonuses to speed or resource collection).

There is also a king's name with a mustache of documents and sheets, so you can get away. And the order is far away, so you can talk to your companions and find out more about their particular history. Ale, basically, it’s still directed at the development of your deck, which will lead us to the screens of the combat system.

On the map may be displayed all the interactive objects. It is not included that the retailers put on it and name the forces, - it will be corny for the vikonann of the side tasks

Crimea balakuchikh companions, at the tabirnіy їdalnі sit taєmnichiy character, who respectfully stalks the gravel and collects the statistics of yoga passing behind the map and the plot

Gwent 3.0

After the battles at the "Blood Witch" lie down in the sight of your vminnya grati at the gwent. Truth, vіdmіnnosti vіd boh poperednіh vіlenі tsієї KKІ here vistachaє. The most important of them is in the fact that there are only two deputy three in a row for your and fortune-telling cards, and there are no “class” borders between them. Whether or not a card can be spent in a row, and the authorities of the deacons from them without intermediary po'yazanі z tim, like the card is known to be right-handed and evil in it.

Oskіlki "Krovna vorozhnecha" is an entirely single project, here the retailers did not need to vibudovuvat the most complex balance between decks on different sides of the barricades, and the stench could experiment with mechanics, which would be impossible for the multiplayer "Gvinta". Are you dying with the power of 100? Why b i n i! You need a genie, which one will bring an entire army behind you? Find one like this. The game has more than 250 cards, and twenty of them are absolutely new, created specifically for the single player campaign, until the end of the war Mevi transform into an unstoppable and fearless army.

The axis now looks like the fields of card battles

Gwent is needed in battles, and in some Neviysk podias. For example, once the queen that її vіysko vіysko potrapalyayat іd collapse. Meva hovaetsya behind the vіzkom, on another game row, and the engraver, victorious with the power of his cards, is guilty of the fall of the stone, which falls, as if with a skin move to the next row. If one of them "dokotitsya" to the row of the queen, she'll die.

So here are the battle-puzzles from the singing minds. For example, deyakі battles are less likely to win until one win over two, like a standard gvint. And once I ate a particularly nasty fortune teller's bat, which is "alive" in my lavahs and having warded off Skoda, only two cards turned over yoga for total strength. It didn’t seem right for you, jumping over to the next row and constantly straying from our plans: you had to catch it and catch it, and see the opponent’s other cards.

The solution is neobov'yazkovo, far-reaching innuendos: for an hour more expensive for you to get away with a lot of such insignificant choices. Vіd your ukazіv hour lie morale vіysk. Won can be low, sizable and increased - and fallow in її I will become the equal of all your cards in the nearest battle, taking away bonuses in the amount of -1 to +1 to strength

I am absolutely convinced that the main task of the Blood Witch is to increase the audience of the updated Gwent. Well, in the main menu of this "independent" project, there is a "multiplayer" button, which launches the "Gvinta" client! Before the speech, ce pratsyuvatime and at the exit beep: the multiplayer will have a button, as if leading to the "Blood Witch".

And to that, I feel that the future change in the main "Gwent" will bring Yogo to the same look as Mevy's. Otherwise, those who go into the multiplayer after "Blood Witch" will have to relearn, which is unlikely to bring up positive emotions.

Between battles, you can always reawaken the deck at the tabir headquarters

Moreover, on the view of the streaming version of Gwent, Blood Witch did not implement drag&drop — everything works only on clicks, no dragging of cards. Tse itself vimagaє zvikannya and not zdaєtsya іntuїtivnym. From the other side, vrakhovuchi, now it’s important to remember not only about the row, but also about the position of the cards one by one, such a mechanic can provoke fewer pardons.

It was planned as a plot addition to the Gwent card game, but later it turned into independent group, What is unbearably quiet. Behind the bag of "Krivava vorozhnech" - this is a single role play, which you see in the world of "Vidmak". Grab your own story, finish that card battle. In other words, everything is in order:

Diya gri vіdbuvaєtsya to subіy trilogії іgor about Geralt. The same Geralt for the first time head hero. The plot of the forest is to get to know us more closely with the warrior Meba, the queen of Rivії and Lirії

Meva is the widowed queen of Liri and Rivі. May two blues, such as, vtim, do not worry about it, in any way do not worry about my share. At home among the rulers of the prairie kingdoms, their wisdom, woman's intuition and beauty, which, in addition, did not start the order with Demavend, the king of Aedirn, unleashed a full-scale war with Nilfgaard, which the ice did not spend for its queen.

Behind the plot, Meve will have to give a warning to the guardians in the person of Nilfgaard and not let the thieves take over their lands


Krіm Geralt u grí we will hear a few characters from the book saga about Vidmak, such as: Bruver Goog - the elder of the dwarves and the one-horse ruler of Mahakam. King Demavend III - marnoslav and domineering ruler of Aedirn


Crime to the plot at the presence of the people over 75 side tasks

The trivality of the gris has been stored for more than 30 years, 20 different kintsivok, so for the gris they wrote the dialogue more, lower for the additional "Kam'yanі hearts"

World of Green is made up of five large-scale 2D maps. We happen to be in such places like - Liria, Riviya, Aedirn, Mahakam and Angren

Okrim card battles from the grit it is necessary to collect and expand the resources, hire and develop the military according to your own ideas and improve the military army


The kart system of battles has been overhauled. The card field has become more gloomy and animated, on the battlefield there are now two rows for your cards. Mayzhe kozhen be unique

Also:

  • Blood Witch has over 250 cards for singles and 20 brand new cards for games. Gwent: The Witcher Card Game ».
  • The skin map is valid for the character's face. Chanting with light, you will see various heroes and you can add your own cards to the deck, so that you can beat them in battles.

    At the hour of the fire, you happen to take a decision and stick with their influences. So, as you act against the interests of your allies, their cards may appear from your deck.

    Having completed the storyline campaign again, you will see animated versions of premium-class cards, additional avatars for the border grid, frames and titles.

Zagal "Krivava vorozhnecha" tse vіdmіnniy prіdmіnniy pridmіnniy privіd vіdnіnі svіt vіdmіnі vіdmіka vіdmіka vіdmіka vіdmak і garny hіd vіd redіv znayomiti gravtsіv z gvint (yakom s vykhod gri vіdbetsya scalar novlennja that grіnіstyu change) closer, shlyakhom new plot їchoplyuyu.


“Blood witch: Widmak. Stories" on PC, one hour with the most important Homecoming updates for Gwent - July 23. And on PS4 and Xbox One, the release will be on the 4th day of the year.

When buying a grill, you take the following additional materials:

  • digital version of the Artbook “Gwent Art. Witcher. Kartkova Gra" from the Dark Horse exhibition
  • graphic novel "The Witcher: Fox Children" based on the Dark Horse
  • 2 titles for Gwent: The Witcher. Kartkova gra"
  • 2 avatars for Gwent: The Witcher. Kartkova gra"
  • 5 premium barrels for Gwent: The Witcher. Kartkova gra"
  • official soundtrack of the gri “Blood of the witch: Witch. History"

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